I'm Heidi Blanton, a freelance User Experience Designer in London. Sapphire Stream is where I pursue and ponder UX topics.
Some recent research endeavors gave me an opportunity to look around for current demographics on various social media platforms. The campaigns that I have been working on do push the boundaries of the social media or messaging mechanisms that we use, one reason I enjoy working for a creative and innovative agency. The challenge for a user experience designer, however, is that there is often no precedent for some of the innovative things that we try or suggest. It is difficult to know what is really best for the user in these situations, and we often rule on the side of gut instinct. This is not necessarily a bad thing, I just wonder how to harness that experience to the pool of knowledge to draw on for projects moving forward.
Facebook has come up on two very different campaigns, so I thought it was natural to devote some time to understand the demographics of the social networking site. The first UK based and the demographics in question were of age, specifically users over the age of 35. The second was outside of the UK, the demographics focused on usage in three very different countries. In both campaigns SMS also came up, specifically around short-code usage, this may be a separate set of research, but I think given some of the numbers I have been able to locate, I could make a case not to rule out SMS as an option in favor of Facebook as a communications platform for interactive campaigns.
I was surprised to find little reference to general demographics on Facebook with any of the academic papers that I could locate so far. The demographics in this research, of course, were very specific to the research study in question. Most academic researchers studied Facebook in relation to college-aged students (roughly the 18-25 age group). This was not going to help me when looking at the over 35 set. Of course, many academic studies also only focus on one university in one location so knowing that I do not feel I can rely on those numbers to give me a clear picture of demographics across an entire country or region. What I did determine is that there is probably opportunity for more research with different age groups in this area. The challenge would be getting a large enough population and finding a way to reach users of a variety of ages.
It is not that these numbers do not exist at all; in fact, I did note that some academic papers were referencing one source in particular for datasets. The problem with this one source, however, was that the data was incomplete and it was difficult for me to justify the numbers that they came up with. The other worrying aspect is that this source was an infographic!1 I am not inherently against infographics, but when they are being cited in academic research and then themselves not listing complete datasets and references then I do become concerned about the validity of the data.
It turns out that it is not difficult for anybody to get these numbers (at least from Facebook anyway). It did take some digging, but I am actually able to get a very detailed set of real time demographics data from the Facebook Ad Platform.2 Since it is real time, I have started keeping some numbers in Excel so I can do a little charting of historical data. I am not really committed to doing this at regular intervals (there are some market research companies that are doing this anyway with the same data), but for my purposes this works really well for getting some useful demographics from Facebook, and very quickly.
The figures that I got are specific to projects that I am working on, but I was presented with a nice set of countries to try some comparisons on Facebook usage. The four countries I recorded statistics for included the United Kingdom, Mexico, Nigeria, and Indonesia. I was able to pull Facebook usage on each country and split it into my own set of age categories. I also researched total population for each country. As you would expect, the most users on the site are under the age of 35, but the United Kingdom does seem to have a significant proportion of over 35s on the site compared to the other three countries (37% for the United Kingdom and roughly 10-20% for the rest).
I did also look at gender. Across all countries, there are significantly more male users on Facebook, though it is about evenly split for both the UK and Mexico. I even did consider that some users would not specify a gender, but it turns out that this number is extremely insignificant (about 1% in every case). Most users do seem to include their gender on their profiles, which I have to admit did come a little as a shock to me.
My favorite set of stats that I gathered, though, was the graph I created on Facebook penetration, or a comparison of the entire population that is using Facebook for each country. When you compare the millions of people on Facebook to the entire population, you actually get a good sense of just how popular the social network is in these locations.
Facebook Penetration: A comparison of Facebook usage and total population for United Kingdom, Mexico, Nigeria, and Indonesia
It is so easy to look at just the numbers and say, “well the UK, Mexico, and Indonesia have 30 to 40 million people on Facebook, and that’s a lot of people!” However, put total population on top of that you get a completely different story, especially with Indonesia where the total population is so high. Then with Nigeria, it looks like advertising efforts in Facebook might not be the best solution there (my assumption with Nigeria would be that SMS is a far more prevalent method of communication.) The Facebook numbers were estimated on August 5, 2011 on the Facebook Ad Platform, and the population figures were estimates from July 2011 from the CIA World Factbook.
What about Twitter, YouTube, and other networks? Unfortunately, this is not so easy. Many sources use the Google Ad Planner, but there’s some issues with this as a source, most specifically, Google does not have data sets for Nigeria, so I couldn’t do a consistent comparison for each country. I also noted significant differences in data when comparing Facebook statistics in Google Ad Planner to Facebook’s own statistics. The reason is that Google is measuring link traffic to and from those domains, not usage within. This does open up some opportunities to get data that are more useful from these other sites through further research, and certainly a good starting point to fill in gaps.
Some time ago, I started developing a few research questions around the area of social media in advertising. I did not approach this topic because it is trendy, in fact, not being personally trendy myself, that would be one reason I would be willing to avoid it. The reason why I wanted to explore some of these questions is because I wanted to separate out what is purely desire and speculation and what is actually true when it comes to social media trends. We are building integrated campaigns, some of them rely entirely on a social media platforms, others maybe not entirely but they rely heavily on them. As a user researcher, I want to be sure that integrating social media tools into a campaign be in the best interest of the users, the clients, and the agency. I also want to be able to consult on them quickly. A large part of what I am interested in doing right now is trying to understand how to get facts, figures, and numbers to people who need them in the least amount of time. The research I am collecting now is part of a larger body of research, but I do want it to be useful in the present. I may be able to spend several months researching a topic and writing it up for a dissertation, but often in an agency setting, I may only have several hours to spare before important decisions are made and we are already on to the next thing. The way I have wanted to approach my research work at the moment is by setting up a series of small frameworks that I can use now, and then maybe fit those into the larger research puzzle for my academic studies.
I happened into the field of User Experience Design first as an academic researcher, well, maybe a pseudo-academic researcher, since I have never felt completely comfortable in the academic world. As a librarian, naturally, my first instinct is to start with peer-reviewed resources. I have been researching like this not just throughout my post-graduate career, but also ever since high school (I was not long in college before I realized how top-notch my high school English teachers actually were.) I have been thinking about the ups and downs of using academic research in my current work for several months though, and am realizing that it is difficult to know exactly what to do with these sources in a “real world” environment. I have also realized that there is so much interesting academic research that often goes ignored with practitioners in a field because it takes too long to publish or it is just written in ways that practitioners simply do not have the time to parse. So instead, I sit here and sponge in all of this knowledge, but do not really have any mechanism for dispersing that to where it probably needs to go.
Then recently, I stumbled across an article that a friend, and course colleague, Jessica Hall, wrote about UX and Market Research. It got me thinking again, but in a different direction, why are we not talking about market research more in UX? Then I got thinking more, I work for an advertising agency, why do I not hear about market research more here? Of course, I know it exists here, but it is happening elsewhere from where I sit. I have met our analyst here, I know he is always working on interesting things that are probably similar to things I am also looking at, and we always say in passing that we need to “chat more,” but we never do. That probably has more to do with time than anything, but there is probably lots of great information sharing that could be happening here.
Am I trying to tap in too many sources in one place? Is it possible to take what is good about UX, market research, and peer review, and put it into something that will work for “real world” efforts? Moreover, if it is possible, how do I make it work? I know that many UXers are stretched too thin anyway. Many of us are doing great research in usability or creating personas, user journeys, and using various other methods to help us understand some of these questions with our users. I think I want to dig even deeper than that and try to understand how to avoid running into situations where we are making decisions based on weak or faulty logic, or watering down the good work that we do. I see too many trends pointing in directions where the experience and expertise of a UX professional is distilled too much into sound bytes. I also see too much research not being backed up by substantial evidence.
Browsing resources at my university library, I did find the book, Real World Research: A Resource for Social Scientists and Practitioner-Resources. It tries to help bridge the gap, but the research topics used as examples here are still focused on social sciences that do not rely on technology in a fast-paced industry. I am making my way through it though; I believe it comfortably sits closer to the types of research efforts I am interested in, but I am still struggling to make it practically relevant.
Despite my struggles capturing this knowledge into something significant, I do know it is not all going to waste. There are certainly discussions happening with my co-workers or my insights are indirectly making their way into my user journeys and wireframes. There are also great discussions happening at events and conferences all over the world, not just locally. I respect that the UX community is one of sharing and collaboration. I also respect that it is a field that professionals are willing to learn and grow from each other, no matter where they work or the industry they specialize.
I recently attended UXCampLondon, a BarCamp event focused on topics relevant to the User Experience Design community. This is not the first BarCamp event I have ever attended, but it was the first UXCamp and the first one since living in the UK. This unconference was set up a little differently than some of the others I have been to before, the most notable and enjoyable thing about this event was the quality of the presentations and the presenters were top notch. I know many people came prepared with things they have presented before, or have been developing for a while and you can tell that this preparation made for a better overall event in terms of quality. I did get the feeling that those people who attended the event last year knew what to expect, and this being my first UXCamp, it was still intimidating for a first-timer, even one who has done BarCamps in the past. I was a little nervous about what to present that might be interesting to a group of people I respect and admire.
I attempted to present something to stay in the spirit of the organizers’ wishes for the event, but only one person came to my session on UX and advertising. It was to be a discussion, and I really was not all that prepared so I was relieved there was little interest during the day. I even encouraged the one person who showed up to go to another session, but actually, we spent the 30 minutes chatting about all sorts of interesting things so it was not a wasted opportunity in the end. I am hoping that next year I will have some significant research done on my topic to actually have something to present more formally, now that I understand the format better. There is a reason for the topic, it is the industry where I am currently working, and I hope to have some focus on advertising and UX with my dissertation topic next year.
I have put together a bookshelf of books mentioned at this event on GoodReads. These are just ones that I noticed from the talks that I attended. Some of them I have already read and some have happily ended up on my “to read” list.
I have also gathered some notes about a few of the sessions I attended.
I really appreciated Jan’s presentation on deliverables. I know he mentioned that there was “nothing shocking” here for UX practitioners, but sometimes I think it is good to go back to basics or even to common sense. I am learning at my job all the time, especially when it comes to how I communicate with people using my wireframes, so it is safe to say deliverables are on my mind a lot. I think I am lucky to be working with a major brand on a project that also includes a lot of other agencies outside of ours, all of these things add certain challenges to the documents I create, but gives me some room to build my experience and skills.
One of Jan’s more obvious points was that, “Visual communication is powerful.” I feel that UX practitioners are on the border between the visual and the content-based communication of a project. IAs are here making designs that are “not quite” design decisions, and influencing content that is “not quite” copywriting. Our wireframes need to satisfy the needs of many people along the way.
Those people are all stakeholders, and I liked that Jan suggested the need to include them more in this process. I have actually had positive experiences talking through my wireframes with the client early on, and I do fully endorse this. I think one benefit of working for an advertising agency and doing our client’s digital work is that our direct line to the client is pretty easy, and we’re also in a good position to understand the overall brand message because it’s something that the agency has been doing for many years. Some of the best feedback I have got from my wireframes has been from sitting in a room with the client while going through them. It gives me an opportunity to understand their thinking, and that one on one, real-time feedback is very crucial, especially in early stages of a project.
Jan had some great tips about the deliverables themselves, and I am taking them to heart as a list of things I would like to improve with my own deliverables over time. These things include consistency, communicating priorities, aesthetics (minimalism), making callouts stand out, and including a cover sheet. One comment that stood out to me was that, “Your deliverables will be used when you’re not there to defend them.” I think it’s easy to forget in early stages of creating documents just how influential your deliverables can be to a project’s successes or failures in the future.
I think it was a couple of weeks ago that I realized many of the projects I am currently working on have some sort of game element involved. It is a big part of our main digital work actually, and not surprising, as many brands use the “fun factor” in advertising. User experience is a large part of the creation of games and in game theory, whether it is explicit in the process or not. It became apparent to me during this realization that all of the user journeys I’ve worked on so far have included how a user moves through a game or puzzle, thus understanding a little bit of game theory, or at the very least the user satisfaction of fun, could be a great addition to my personal UX toolkit.
I think Sach’s presentation opened up a very lively debate in the room. There is a difference between game theory and just adding a bit of “fun” to things, but I think most people agree that fun can change behavior to a point. There was the additional point that you should try not to change behavior too much, it should be something that people can incorporate into what they do normally.
Sach played a couple of videos worth noting, the first was the “Piano Staircase”, the idea here that making the stairs into something “fun” will get people to use the stairs more frequently. However, somebody did point out that this might still only engage people for a short amount of time, as the novelty will eventually wear off.
The other video I enjoyed was “KLM Surprise”, though I think this also has short shelf life on the “appeal” scale, and KLM does not specifically address game theory in this approach to brand engagement (nor do I think that was their intent). KLM leveraged social media in a way to surprise a few customers with little gifts at the airport based on their travel destinations or personal information from their tweets. Obviously, this is not something that is sustainable over time, it is just a specialized form of advertising for them, but for those few KLM customers that were at the end of the surprises, the promotion may have created a memorable experience for them. In full honesty, anything to make the dire air travel experience a bit more “fun” is something anybody can appreciate.
I agreed with some of the discourse after this presentation that not every example is “true gamification,” but there is value in understanding this from a UX perspective and how we can leverage it in our own projects.
There was a small group at this particular session, but I think it appealed to my ongoing journey through trying to understand the thing that I love to do, and actually doing this thing that I love to do. Stavros went through many very familiar diagrams and we had a good discussion among the group about some of the traits that make a UX person.
In the midst of the familiar diagrams, one really stood out to me, first because I had never seen it before, and second because it was the best diagram I have ever seen about what makes up a UX person. I found this diagram in Jason Mesut’s presentation called “Sell Yourself Better”.
This diagram makes me happy.
I love it because I can point to exactly where I am on here, I have a place. I am pretty open about saying that my journey to finally get into a position that I enjoy, and doing a job that I also enjoy has not been an easy one. Last year, trying to find a job and further my career, has been one of the worst year’s of my life, trying to find a place in the world while many factors are eating away at your confidence and self-esteem is difficult to claw your way up out of.
When I first started out as an IA, it was 2002, which now feels like an eternity ago, and what evolved into UX was not full on the radar then. I took a diversion into Library Science, only to find that Information Architecture had changed dramatically in only the few short years I was out of the field. I knew I had a place in there still, and I knew this is where I wanted to be, but trying to communicate this in a portfolio and to recruiters has been difficult. I have walked away from interviews knowing that my portfolio was not “pretty enough,” and I walked away from recruiters just to have them undermine my experience as “too academic.” I stuck with it because perseverance is actually one thing never waned. I am glad I did too because what I think I can bring to this field is a balance of experience, both practical and academic, and I keep adding to both of these personalities every day.
Anyway, I thank Stavros for introducing me to the work that Jason has been doing. I think I will be following him more closely as my career continues to grow. In addition, if you are a UX Practitioner, take Stavros’ survey, I know he will appreciate the feedback from people working in the field now.
My interest in Arduino was sparked last term when we had a couple of hands on lectures during my Experience Design module. Though I do not see a direct correlation to Arduino and hardware prototyping to my current work, I am interested in learning how to tinker with it more on a personal level. Alex gave some great reasons for UX designers to experiment with Arduino, including the ability to make your own platform, learn some interaction design basics, and to connect with the “real world.” Most of the presentation was an overview on how to get started, and since I had already done this in my course my takeaway from this was that there are other UXers also interested in Arduino. A conversation did spark up after this session about how to present Arduino or hardware prototyping in a way that is more accessible for people who already know the basics, and balance with the people who are new to it. I am not sure anybody in the small group came to any conclusions about this, but that may be an obvious barrier to hardware prototyping and making it accessible to newcomers, while also keeping the momentum going.
Alex has just started a Twitter account and a group for an Arduino UX Club he hopes to get going in the near future. I know I will definitely be watching that space and I would like to see more and play more in this area soon.
I joked a bit at the event on Twitter that if I were to create an UXCampLondon drinking game it would include any time anybody mentioned or showed the tube map during a presentation. It is not a coincidence that UX people are interested in maps and wayfinding, it is a “real-word” metaphor for what a lot of us do with digital information. Wayfinding is not a new topic in the field, but newer technologies and user habits have changed how we approach it, and that means we need to adapt our techniques. After Cennydd’s initial overview some of the more interesting points I pulled from his session were:
The very day of UXCampLondon I did have an interesting wayfinding experience on my way home that got me thinking about a lot of the points of this presentation. As usual, I was one of the last people to leave the pub, and I tend to be a bit braver about trying to find my way home via unknown routes. I think the one thing that is good and bad about having a GPS or a smartphone is it does give the user a sense of security (knowing they can rely on it to help them out of a sticky situation) which can also a false sense of security (they are not thinking of potential systematic failures before they happen).
I knew I would probably need to take a bus home, what I did not anticipate was that it would take me an hour to find the correct stop. It also took a combination of using my iPhone and physical maps. The limitations to using my phone include a flaky and slow loading GPS, and the fact that I do not want my phone out of my pocket as I am wandering around unfamiliar streets and neighborhoods, this surely risks my personal safety. But the limitations to relying on signage is that it’s often not clear, especially when there’s high concentrations of bus stops in some areas. Actually one usability flaw I noticed on bus stop maps was that none of them included a “you are here” arrow, that would have been extremely helpful since I normally knew what street the stop I wanted was on, but not which direction that street was from the one I was standing near. The City of London does have a number of streetside maps. These are very helpful, but they are very general so I had to use a combination of streetside maps and bus information to navigate my way around unfamiliar streets after midnight.
This was the first time I took the night bus home to where I live now, and of course, it was complicated and painful because I had no prior knowledge of where I was or where I needed to be to get the correct buses. It wasn’t impossible, and it probably wasn’t the most ideal way to find my way home, but I have some knowledge now that will help me next time. I was also completely aware that I was relying on nearly every one of the bullet points that Cennydd addressed in his presentation as I was navigating the various tools I had available to me along the way.
Cennydd has a great list of resources, and credits to his presentation, worth a look and a bookmark.
Of course, there are always great things going on that you inevitably miss, and there was one session in particular I wish I had attended, a discussion on UX Design and education. My course colleague even came up to me at the end of the day and said I probably would have enjoyed the conversation and dialog there. It is relevant to my life right now and I do have many opinions about it, hopefully that is one topic that continues in the future. I did write up of my thoughts on this topic on my personal blog before I began the course at Kingston. I should revisit this at some point, maybe toward the end of my degree, but I do have mixed feelings about higher education now that I have started another degree.
I cannot wait to revisit all of these topics though, and see what new ones are around the corner by the next event. Thanks to the organizers for a fantastic and enlightening day.
I have thought about Sapphire Stream for over a year now. Not only because this is how long I have had the domain registered, but I do have some business things associated with the name. Though, what I really needed to pin down was what this space would be. So here it is, an exercise has taken me over a year.
I already have a personal blog and several little blogs, those are not going away. I think like many other people my blogging has declined since I have started using Twitter. Then when trying to approach a professional themed blog, I was tormenting over whether I really have much to say here.
The Sapphire Stream Twitter account has existed for a few months. I admit it is mostly links and I do not engage much there, though I think that is because I already have a personal twitter account and I want to engage in that space on all topics. I started thinking about the people I would follow on the Sapphire Stream account though, thought leaders in UX, people I respect and admire, and other UX practitioners. That feed was less about who was following me and became about whom I was following. I do find keeping multiple Twitter accounts more difficult than keeping multiple blogs, but having a dedicated feed to UX on my Sapphire Stream Twitter account has potential as another stream for discovery.
Then I thought I wanted Sapphire Stream to only be about freelancing, but that is difficult when I know I do not want to only be a freelancer. I like the freedom of freelancing, but I actually also enjoy going to work. Of course, having an awesome job to go to will help. I do want this space to have some flexibility and to adapt as I do with my career.
I think the future of Sapphire Stream encompasses the future of my professional life and me. I am a part-time post-graduate student in UX that needs to start thinking about a dissertation. I am also a part-time IA in a top advertising agency in London, which I admit is pretty exciting and unique. My job has obviously given me a new fascination with the advertising world and how UX fits in, and I think this space would be a good place to explore that more.
What I have finally concluded is that Sapphire Stream is still about me, but it is the UX part of me. It turns out I do have a lot to say on the subject, with a number of blog post topics lined up, and why not? It is what I am passionate about!
Spots v Stripes is an integrated campaign across Cadbury and its sub-brands. The campaign has been in progress for two years and is leading up to the grand finale for the London 2012 Olympics. I have been working on the campaign since I began at Fallon in March 2011. My involvement includes the creation of high-level or low-level wireframes to communicate design changes or back-end website updates. I also collaborate on the user experience of new creative ideas around brand activations as they happen throughout the campaign. Some examples of these past activations include the user experience behind the giveaways for London 2012 tickets, and Cadbury’s digital involvement in bringing the American game show Minute to Win It to a British audience during the Summer of 2011.
SmartPoppy is an online cosmetic site targeted to the Australian market. The business owner is restructuring and redesigning the website and asked for some consulting on the information architecture of the website. I created a wireframes for the site to help communicate the ideas and feedback that I had.
I collaborated on the user experience of some creative ideas around the launch of the new Nokia Qwerty phones. The campaign includes multiple touchpoints of television, print, digital, and outdoor advertising. The customer is encouraged to interact through SMS and social media by sending challenges to the “Qwertyman.” The user journeys include how a customer might interact with the YouTube Microsite, and SMS messaging across a variety of touchpoints. A selection of the television advertising created for this campaign can be found on the Fallon website.
For the launch of the Flake Allure bar, I had created a set of user journeys illustrating the customer touchpoints of the advertising phases, consumer awareness, and promotion of a proposed competition.
Skoda Puzzle was an 11 week campaign that integrated television and digital into a sweepstakes leading to a prize draw, the winner received a new Skoda Fabia vRS. My involvement in this campaign was to create a user journey just before the launch to help re-establish the overall flow and logic during the eleven week run. The digital aspects of this campaign were hosted in a custom built YouTube channel, including the clues and answer inputs to the weekly puzzles. Each puzzle was open immediately after the airing of the Skoda ad, which ran after CSI on Channel 5 as a sponsor of US Crime Drama. The user journey illustrates the timing and content of the puzzles, the introduction of online mini games, the introduction of a secondary sweepstakes for another car at the Goodwood Festival, and the final sweepstakes drawing.
Happy Days Crèche is a local day care in Dublin, offering a wide range of child-centred services. They wanted a simple redesign of their current site on their chosen content management system. I provided them with a simple logo to their specifications and a wireframes with a new, cleaner, website structure. The suggested site structure added a few elements that they currently did not have on the website, and re-evaluated the content that they already had.
I worked with another contractor responsible for the design and implementation of the new Verrex website. I provided some wireframes and a prototype for the information architecture of the site based on the content of the existing site.
The website developer for the Willard Area Chamber of Commerce wanted a Joomla Template for the community site. I created a clean structure for the oganization and built the template to the specifications of the Joomla plugins that the developer chose. I also created a design for the interface that met their preferences.
Children need to be recognized as their ‘own’ target group with very specific abilities and needs. They have a strong purchase influence on their parents, are starting to recognize their role as consumers and also need websites with a good user experience. That’s why we need to focus on what children want, and include them in our user testing.
Interesting article, thought it could have been relevant to our group project if we had got to the stage of user testing.
This is the final, submitted version of our group report for Experience Design 2.
In addition to submitting one group report, each person submitted a report on a topic we chose to research more fully. Earlier in this process three members of this group visited the London Science Museum to actively aid in our brainstorming. I chose to visit the museum again and report the experience. The surfaces we encountered at the museum narrowed our focus to creating a projected surface display for our completed group project.
I've created some personas based on our research amongst teachers. It helps to summarise what we know about our audience (obviously kids are the target users, but teachers need to buy into it and are the primary decision makers on whether it gets used). Let me know what you think!
After several bank holidays and sunny days, our group is coming back together to work through the final stages on our term project. We were granted an extension of a few extra weeks and we spent yesterday discussing our project plan and firming up some deadline dates. In the coming weeks we still have a lot of work to do, but we have a plan and a clear path forward in hand. We've done a lot of work individually, and impressively each member of the group has lived up to their strongest role. Our challenge for the next few weeks will be to start putting the pieces together to develop an amazing prototype!
The following presentation is an outline of what we've done so far.
Our lovely user researcher, Jessica, has put together a project timeline for the next few weeks. In summary, Alex is hard at work on the Flash development, we're aware that there may be some limitations to what we're able to put into our final prototype and design, but Alex will know soon what those limitations will be. After some discussion yesterday, we determined that our content will likely be organised using XML, and I will start work on that. Alex and I will need to have a few more discussions about how to get the content and the Flash interactions working together in a friendly way. Finally, Eewei has come up with some great design prototypes, along with the interaction layer and the content layer, the design will be the final icing on the cake.The Wiimote with LED pen was tested before the holiday, and it works with the projectors in the JG Building. A logistical step for us would be to find a room to host our prototype and make sure that room is booked on the day we present. Once we set up the location and the date, invitations to faculty, and whoever else we want to be there, will be sent out to view our presentation.
The report will be compiled and written by Jessica and myself, with the draft circulating in the final weeks leading up to the deadline.
And finally, the deadlines the group needs to concern itself with:
Reminded me of the group's previous Inamo experience. I actually think I would like this better than the table! It may be less immersive, but it's also has similar benefits to the table ordering system, without as many as the distractions.
One of the most popular phones to have NFC built in is Google's flagship device, the Samsung Nexus S. However, it's not the only one. There are many phones you can buy today that have NFC built in, and there are several more than are coming soon, like the Nokia Astound (C7) or Samsung's Galaxy S II, which will include NFC in some models. You can check out a more complete list of NFC phones here for details.
But for our purposes, this project will focus on using Android phones, specifically the Nexus S.
Where To Get NFC Tags
Of course, before you can make your own NFC tags, you first have to acquire them. These aren't available on the shelves at Best Buy, so you'll have to order them online. Thanks to software developer Joshua Krohn, who made the NFC Task Launcher app described below, we have a good list of sites selling NFC tags.
These include the following:
- Tagage: This Finland-based store ships NFC stickers worldwide to many countries, including Australia, Austria, Belgium, Bulgaria, Canada, Chile, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hong Kong, Hungary, Ireland, Italy, Japan, Latvia, Lithuania, Luxembourg, Malaysia, Malta, Mexico, Netherlands, New Zealand, Norway, Philippines, Poland, Portugal, Romania, Saudi Arabia, Singapore, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, United Arab Emirates, United Kingdom, United States. U.S. shipments take about 5-7 days.
- Sparkfun: For U.S. customers, Sparkfun sells laminated U.S. tags.
- Touchtag: Also U.S.-only, Touchtag sells various starter kits of 25 or 500 tags.
- CoreRFID: In Europe, this U.K.-based RFID shop sells different types of tags, like these sticker discs and more.
- BuySmartCard: Serving the Asian market, this store sells tags that ship from Hong Kong. (Details from XDA Developers forum here.)
Write Tags with NFC Task Launcher for Android
As noted above, we're focusing on making tags using your Android phone. There are actually several apps that allow for this now in the Android Market. One such app, to give you an idea, is the NFC Task Launcher from developer Joshua Krohn. We were introduced to this app via an NFC World interview.
In detailing the potential uses for NFC tags, Krohn told the website:
You could have a tag that enables Wi-Fi, configures your wireless network and then connects — so visitors would never have to enter your security key to use your wireless connection. They would not need to have an open network, they would only need to scan the tag and the rest is done for them.
He personally uses NFC tags in his car, his home and his workplace, where he uses them to put the phone into different modes. For example, in the car, a tag enables Bluetooth, disables Wi-Fi, sets the media volume to max and launches the Car Home application. And all with just a tap!
Meanwhile, at the office, another tag enables Wi-Fi, disables Bluetooth and connects to his work's secure network.
Currently, his NFC Action Launcher application supports these tasks:
- Enable / Disable / Toggle Wifi
- Enable / Disable / Toggle Bluetooth
- Launch any installed Application
- Connect to any known SSID
- Configure a new Wifi Connection and connect
- Configure and enable Portable Hotspot
- Enable / Disable Auto-sync
- Launch any Tasker Task (for users of Tasker)
- Changing Phone Ringtone
- Change Notification Tone
- Changing Ringer Mode (Normal/Silent/Vibrate)
- Changing Ringer Volume
- Changing Media Volume
- Changing Alarm Volume
- Changing Notification Volume
You can also use it to create task tags, profile tasks, vCard tasks, Smart URL tags, text tags and URI tags (Tel, SMS, Mailto). Originally launched on the XDA Developer forums, the app is now availalbe in the Android Market here for $1.99.
Similar apps in the Market include Touchtag's client (free), NXP's TagWriter (free), taglet (free), Write a Tag (free), AnyTag (free), NFC Classic Tag Reader Writer (free) and others, mostly in Japanese.
For experimental purposes though, it's nice when the developer is hanging around in the forums, responding to user questions, like Krohn does here. That may be worth the $2 to you when choosing what app to try.
To see what tag reading and writing looks like in action, check out this YouTube video.
See Also
Of general geekery, hackery interest...
Since I started mapping out content I've looked more in depth in using Qwiki. I see us maybe using the country content for overviews. I viewed the one for Egypt, however, and I do have some concerns about using it for our project. What I especially liked about it was it was updated and relevant. What I didn't like was I felt it wasn't geared appropriately to a younger audience. I have contacted Qwiki to see if it is possible to use this technology to create our own content, but I wanted to open a discussion about using the content they have straight out of the box.
On the plus side, we could probably do a lot with the new API tools that they do have!
http://www.gemin-i.org/about-us/
http://www.gemin-i.org/what-we-do/
They have a system called Rafi-ki. Rafi.ki is a secure online learning community that lets your pupils talk to schools all over the world.
I think we can give what we are creaeting to them and more importantly see if we can help real children out. I will contact them...
I found this very interesting, and since our project is related to instructional technology, I thought I would share. The chart above is interesting, teachers and students are not seeing eye to eye on what information and media literacy skills are important. The most interesting statistic to me was "Ability to produce digital media reports", only 29% of teachers find this to be an important skill! Maybe I'm shocked by this because I feel most of what I do is produce digital media reports. Same for "know how to analyze and interpret media stories". The teachers scores varied enough to make me think they feel strongly against digital media in education (my interpretation).
Also, click through to the article, there's a chart on "Personal Access to Mobile Devices" divided by grade (US students). I was shocked by the figures for grades K-2 (in this US Kindergarten starts at 5 years old, so we're talking students that are 5-7 years old). Of this age group 21% have a cell phone without internet access, and 16% have a smart phone! As you can imagine, these figures increase as the student get older.
What I'm getting from this is students and parents both want to use technology in the classroom, especially their own devices, but teachers and administrators may be standing in their way. This is probably no surprise, but if we were to ever draw up personas of teacher, student, and parents, these figures might be helpful insight to potential needs or barriers.
I think we need to think carefully about the navigation. Continent > Country > City
Continent list >
Country list >
City list >
Then a circular nav through cultural types:
Food - Music - Climate - Images - Animals
Clicking on any of these takes you through a media gallery. Agreed?
Alex are you ok creating this flash from globe to this level?
I did some more internet searching today and discovered that Photoshop can render 2D images into 3D automatically! I sort of tried this out with my version of Photoshop, unfortunately, I do not have the correct videocard for the 3D features to work properly, so it renders it "in software only". I hope the versions of Photoshop in the lab do a better time at this, but in short, here is how you do it.
1. Find your image (I used this one to test)
2. Adjust the height of the image so that it is about 1/2 that of the width (in my example I just increased the canvas size, I realise it's probably not exactly correct proportions).
3. From the 3D menu choose New Shape From Layer -> Sphere (this is what it created)
4. And that's it...
I can't scroll around the image... probably having to do with the video card issue. But I have to imagine there's a way to combine this 3D effect in Photoshop with Flash pretty easily... I hope?!
I'm going to work on trying to figure out how to get a "realistic globe" look by wrapping around a static image. Alex pointed out to me yesterday that some of the online globes are still a flat jpg that kind of float over a round image. He also showed me some that while NASA has an appropriately cut image for use, we agreed it might be difficult to manipulate it for our own needs (basically simplify it for children from the satellite image). I think it would be easier for us to find a nice and simple world map image, or one without the satellite imagery and the continents already differentiated, and adapt it to the globe, than it would be to map the continents on a globe rendered sattellite image. This will be easier for the children to use, but it will also be easier for us when it comes to mapping out the interaction.
I haven't explored the following Photoshop plugins yet, but it's possible one of these might be able to do this easily:
Flexify - this one is not free, but it does have a free trial. There's a Lego Globe created in the examples, but not a real one. Some of the message boards point to this one for accomplishing the globe task with maps.
Hugin - this plugin is free and it might do some things Flexify does, but not other things. I might start playing with this one first since there's no cost.
Then Googling around after class yesterday I discovered this Photojojo post on creating planets using panoramas. If the plugins don't work, this might also work for getting the same effect.
I'm so pleased to say I'm not mad, as I have found the incredibly cool Flickr API tool that I was trying to describe to Eewei and Heidi last night. It's Tag Galaxy. You simply search for a tag, then in presents related tags in a galaxy. Check out how the photos fly in and you can spin the globe when they are all loaded. I think it's particularly interesting when searching for a city as you get an overview of all the photos tagged there.
This is someone's thesis project and it was built using a Flickr API and Papervision 3D which is described as a Open Source realtime 3D engine for Flash. Alex, is it worth investigating whether we could use it?
I uploaded the last two meetings to Livescribe. It's audio only for both of them, I didn't take many notes.
This tool makes it look really easy to create a mobile app - we should try creating our app in this:
As part of Experience Design 2, our group has decided to take different outings to get us inspired for our next project. Geocaching was something we'd talked about when we were developing our mobile app idea, but only one of us (Heidi) was an experienced geocacher. Geocaching involves using a GPS to search for hidden containers ('caches') in outdoor locations - Wikipedia describes it as 'a game of high-tech hide and seek'. I was surprised to learn there are over 1.3 million caches and 5 million geocachers all over the world, so it's a big community.
What was the experience like?
We picked Nonsuch Park as the location for our geocaching and used Heidi's GPS to find the location of the first cache. Even though you can narrow down to an approximate area, it still takes quite a lot of searching to find a tiny camera film can in trees and bushes. This made it quite satisfying when we did manage to find it. The cache had a log book to sign which had a lot of signatures. It was strange to realise someone else found this same cache the same day as us, even though it was a pretty wet and windy day! The next couple of caches we found were easier and one was bigger, containing some trinkets and a travel bug (pictured below). This is a trackable tag that is attached to an item. It is taken from cache to cache by geocachers and can be tracked online. I was excited about finding these hidden treasures! Overall, it was a fun day that would be even better in dry weather! It was frustrating when we couldn't find a cache, but this made it more rewarding when we did. It's also a great way to explore places as you are encouraged to go off the beaten track following the GPS directions. A good starting point for our next innovation.
I have finally had a chance to do some reading and looking at what we've done so far. I had wanted to do this two weeks ago, before the craziness of the past couple of weeks settled in. First I found an icon set I might be able to easily modify. This one doesn't come with all the icons I was hoping for, but it does come with a tutorial for creating your own in the same style:
I found some symbols in other sets that I do like. Here's what I was thinking for each category:
I've found all of these except the gradution cap in other sets. I think a cap icon would be easy to find someplace else online for editing.
I read through the BlackBerry Design Guidelines, the big thing about the icons themselves that I read is to not use text and numbers in icons. This helps with "localisation", for example if you have a $ for offers and we're designing the app for British students, that might not be appealing to them. Though, if the app is eventually developed for American students, the icons will have to changed, so keeping it as simple as possible will allow it to be flexible.
Reading through the design guidelines I got some great tips on text disply too. In summary:
There's a section on punctuation too:
There is a BlackBerry API that sets defaults, including fonts and such. They recommend using this when developing, of course.
After reviewing the guidelines I started thinking about our homescreen though. It still seems unecessary to me. I'm also wondering if we should just move the icons right away to a toolbar to keep the consistency through the app? Based on what I read, toolbars are set through a Toolbar function. Each icon sits on a set canvas of 60x40 pixels, the average icon size needs to be 33x33 pixels. This allows for suitable whitespace around the icons. In most of the screenshots I saw, the toolbar was on the bottom, though the Facebook one is on top. I'm not really sure which is the most used though. Also the text under the icon on the home screen is unecessary. The toolbar property allows tooltips to be set. Most screenshots I saw didn't have text under the icons. I think most apps rely on the tooltip property to save space on the app. I think our reasoning for having the homescreen was to add the text labels, but with tooltips it doesn't seem necessary. Having a consistent toolbar layout through all screens seems more usable than the way the icons are placed on the homescreen.
I wanted to ask what you thought about moving the icons right away to a toolbar on the home screen? The homescreen could just be the photo and the logo if we wanted to keep it active. I'm not sure we even need it though. If BlackBerry is anything like the iPhone, the app remembers the last page you were on when you left it so you don't always enter through the homescreen anyway. Though that's my opinion based on what I found out in the guidelines, I'm curious what you think.
I took some other notes, there's a lot in there on interactions, especially how to design your app to accomodate both touch screens, trackpads, and different screen resolutions. Most probably aren't relevent until development, but they were certainly interesting. I was focusing on text, icon, and design related guildelines to begin. Just in case your curious, there are simulators you can download. The one that matches the resolution of our prototype in MockFlow is the BlackBerry Curve 9300. BlackBerrys are backwards compatible, so all early versions work on the newest version. There are screen resolutions charts in the design guidelines.
Oh and I'll probably re-design the logo along with creating the icons. I have another idea in my mind, that other one was just thrown together.
I think these were shared in a link early on, but I came across them again... here are the official design guidelines for BlackBerry, Android, and iPhone:
This is androidpatterns.com, a set of interaction patterns that can help you design Android apps. An interaction pattern is a short hand summary of a design solution that has proven to work more than once. Please be inspired: use them as a guide, not as a law.
We are a group of interaction designers based in Amsterdam. We are UNITiD and we will keep this site as fresh and crispy as possible. Do e-mail your suggestions to androidpatterns@unitid.nl
There are a lot of myths about the advancements of technology, but one thing that’s for sure is how complicated it all is. Visual communication has come from paintings to pictures, Internet, and mobile telecommunication. It’s truly impressive to see this progression.
Just came across a few things in my daily reading on mobile user experience.
This probably would have been more useful at our last meeting, but I thought it was an interesting posting.
As I discussed yesterday I created a Workflow document describing the different sections of our app, you will probably have to create later on interactions between these sections but for now it seems to be a good start.
Please feel free to edit the documents as much as you want, even reword or delete I do not mind :)
Heidi, could you please add the document to the right-hand side of the blog?
The link is:
https://docs.google.com/drawings/edit?id=1i9JkL0nQofIeA_DvAcpDNFW6lPL9WzpOB80...
Based on our interviews and after looking through various websites I have some more thoughts on content. First, here's a revised list of content, please comment if I forgot something again :)
I've put together some draft personas based on our interviews which will hopefully soon appear in the documents list. Please go in and edit with anything I've missed. I tried to find images that are roughly like the people we spoke to! As a description for each, I've currently got 'first year student' and 'second year student' but we could probably find something a bit more imaginative here! There is a section on User goals which I've left blank for now. This is where we put what they would want to do with our app. We can fill this in at the next meeting maybe, though feel free to add any suggestions to the document now.
Also, one of the interesting points to come out of the interviews was that the Students' Union seems to have a fairly low profile and the students we spoke to didn't know much about what it offers. Their website gives more information (http://kusu.co.uk/), some of which might be useful to add to our app.
They are .wma files, not sure how or if I can put them in the sidebar yet, but I'm going to try this out first. I think the sound quality was actually pretty decent for this little recorder.
I found this great presentation which explains what personas are and how to design them: http://www.slideshare.net/MulderMedia/the-user-is-always-right-making-persona... The example persona on slide 4 is very similar to those we use at work. Please post up any other resources you find.
I've attached a more detailed list of questions for tomorrow here based on the outline in my other post.I couldn't work out how to add it to the documents on the right unfortunately. I'll print off a few copies to bring tomorrow.
It's important to note that this isn't meant to be prescriptive at all i.e. we don't have to stick to a script. If something interesting and different comes up, we should feel free to ask more about that and if any questions occur to us on the day we should ask them.But it helps to have some question areas written down in the beginning!
See you tomorrow!
I was working on a mockup of our app and would like to know what you think about it!
I think it will need some modifications in the future but it is basically showing our idea.Let me know if you want to make any modifications as soon as possible would be good so I can print it before leaving work :)
I've started thinking of a list of content. There's a lot of examples on the kingston.gov.uk site to get us started, and I discovered a couple of interesting Kingston specific things we've talked about that we might be able to use in our app.
Here are my suggestions for how we approach the target audience research on Thursday morning:
Concept
We definitely need to show people some rough mockups to demonstrate what our app might look like. For example, I created this very basic one in Balsamiq for the home screen. I'm sure it will look better than this, but even a few basic screens will help people give feedback on the idea...
Mine has a lot of screenshots so I saved it as a PDF. I'll probably clean it up and save it again at some point, but I wanted to get it up here for review.